StarCraft II Beta Gets First Major Patch, Major Nerfs

Blizzard is rolling out a new patch for the StarCraft II beta and, like most Blizzard patches, it takes a jackhammer to various skills, in some cases removing entire entire skills from units considered overpowered. Changelog below:
Balance Changes:Terran:
- Viking:
- The armor value for this unit in Fighter Mode has decreased from 1 to 0.
- The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
- Reaper:
- The damage done from D-8 Charges has decreased from 40 to 30.
- The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
- Orbital Command:
- The build time for this upgrade has decreased from 50 to 35.
Protoss:
- Observer:
- Gravitic Boosters: The cost of this research has decreased from 150 Minerals and 150 Vespene Gas to 100 Minerals and 100 Vespene Gas.
- High Templar:
- Phase Shift: This ability has been removed from the game.
- Feedback: New Ability. Drains all energy from the target unit and causes damage equal to the amount of energy drained.
- Colossus:
- The building pathing radius for this unit has decreased from .75 to .5625.
- Mothership:
- Vortex: The energy cost of this ability has increased from 75 to 100.
- Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
- Temporal Rift: This ability has been removed from the game.
- Wormhole Transit: This ability has been removed from the game.
- Mass Recall: New Ability. Teleports all of the player’s units in the target area to the Mothership.
- Gateway:
- The build time of this building has increased from 50 to 65.
Zerg:
- Infestor:
- Fungal Growth: The damage done by this ability has decreased from 48 to 36.
- Fungal Growth: This ability now prevents affected units from burrowing.
- Neural Parasite: Functionality changed. The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
- Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.
Bug Fixes:
- Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
- Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
- Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
- The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
- Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.
- Added GRB rating tags to the login menu for the Korean version of the Beta client.
StarCraft II Beta Gets First Major Patch, Major Nerfs

Blizzard is rolling out a new patch for the StarCraft II beta and, like most Blizzard patches, it takes a jackhammer to various skills, in some cases removing entire entire skills from units considered overpowered. Changelog below:
Balance Changes:Terran:
- Viking:
- The armor value for this unit in Fighter Mode has decreased from 1 to 0.
- The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
- Reaper:
- The damage done from D-8 Charges has decreased from 40 to 30.
- The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
- Orbital Command:
- The build time for this upgrade has decreased from 50 to 35.
Protoss:
- Observer:
- Gravitic Boosters: The cost of this research has decreased from 150 Minerals and 150 Vespene Gas to 100 Minerals and 100 Vespene Gas.
- High Templar:
- Phase Shift: This ability has been removed from the game.
- Feedback: New Ability. Drains all energy from the target unit and causes damage equal to the amount of energy drained.
- Colossus:
- The building pathing radius for this unit has decreased from .75 to .5625.
- Mothership:
- Vortex: The energy cost of this ability has increased from 75 to 100.
- Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
- Temporal Rift: This ability has been removed from the game.
- Wormhole Transit: This ability has been removed from the game.
- Mass Recall: New Ability. Teleports all of the player’s units in the target area to the Mothership.
- Gateway:
- The build time of this building has increased from 50 to 65.
Zerg:
- Infestor:
- Fungal Growth: The damage done by this ability has decreased from 48 to 36.
- Fungal Growth: This ability now prevents affected units from burrowing.
- Neural Parasite: Functionality changed. The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
- Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.
Bug Fixes:
- Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
- Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
- Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
- The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
- Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.
- Added GRB rating tags to the login menu for the Korean version of the Beta client.
Which MMOs are Kid-Safe? A Parents Guide to Massively Multiplayer Games
There is no shortage of Massively Multiplayer Online games for adults, with titles like Age of Conan, World of Warcraft, Star Trek Online, and City of Heroes. While its great that adults have a nice selection of options for their gaming dollar, what about children? Most adults would rather not have their kids playing Age of Conan, which depicts half-naked women and copious amounts of beheadings and severed limbs.
Graphic depictions of violence are only one aspect of MMOs that may concern parents, while others may be far more worried about language and predatory adults with too much time on their hands. What you will find below is a list of current MMOs that are kid-friendly. In all cases, these games were built for kids and will offer as safe a gaming environment as you can hope to have on the Internet. Nothing is perfect and no system is fool-proof, so active parental monitoring is always a good thing. Games appear in order of popularity.

The most popular MMO with kids is Poptropica. Best of all, its free, though you can buy your child credits for the purchasing of special items. Kids can create their own character, known as a Poptropican, and travel across islands. Players will use problem-solving skills as they uncover various mysteries, explore new areas, acquire digital comic books, watch movies and even compete in head-to-head competitions with other kids.

For kids between the ages of 6-13+, Webkinz is a commercial venture that ties into an existing toy-line, so know going in that you’re dealing with a gateway drug, i.e., play the game and find your kid asking for a real-life Webkinz toy. Commercialism aside, kids really enjoy Webkinz, a virtual world where they can adopt and care for pets, take part in fun activities and even decorate their own home.

RuneScape has been around for what seems like forever, boasting a mammoth player base and huge game world for kids to explore. RuneScape is more like a traditional MMO, presented from a top-down perspective. While kids under 9 may be in over their heads, older kids will find Runescape to be a great bridge to more difficult games like World of Warcraft. RuneScape is highly addictive and has a sizable adult player base. Fortunately, you can have the chat feature of RuneScape disabled until you child turns 13 years of age.

Club Penguin is published by Disney, so you know you’re in good hands right from the start. Kids will find a wide-range of activities in Club Penguin and parents can set chat limitation and amount of play time per day, ensuring your kid gets the old homework done.
Which MMOs are Kid-Safe? A Parents Guide to Massively Multiplayer Games
There is no shortage of Massively Multiplayer Online games for adults, with titles like Age of Conan, World of Warcraft, Star Trek Online, and City of Heroes. While its great that adults have a nice selection of options for their gaming dollar, what about children? Most adults would rather not have their kids playing Age of Conan, which depicts half-naked women and copious amounts of beheadings and severed limbs.
Graphic depictions of violence are only one aspect of MMOs that may concern parents, while others may be far more worried about language and predatory adults with too much time on their hands. What you will find below is a list of current MMOs that are kid-friendly. In all cases, these games were built for kids and will offer as safe a gaming environment as you can hope to have on the Internet. Nothing is perfect and no system is fool-proof, so active parental monitoring is always a good thing. Games appear in order of popularity.

The most popular MMO with kids is Poptropica. Best of all, its free, though you can buy your child credits for the purchasing of special items. Kids can create their own character, known as a Poptropican, and travel across islands. Players will use problem-solving skills as they uncover various mysteries, explore new areas, acquire digital comic books, watch movies and even compete in head-to-head competitions with other kids.

For kids between the ages of 6-13+, Webkinz is a commercial venture that ties into an existing toy-line, so know going in that you’re dealing with a gateway drug, i.e., play the game and find your kid asking for a real-life Webkinz toy. Commercialism aside, kids really enjoy Webkinz, a virtual world where they can adopt and care for pets, take part in fun activities and even decorate their own home.

RuneScape has been around for what seems like forever, boasting a mammoth player base and huge game world for kids to explore. RuneScape is more like a traditional MMO, presented from a top-down perspective. While kids under 9 may be in over their heads, older kids will find Runescape to be a great bridge to more difficult games like World of Warcraft. RuneScape is highly addictive and has a sizable adult player base. Fortunately, you can have the chat feature of RuneScape disabled until you child turns 13 years of age.

Club Penguin is published by Disney, so you know you’re in good hands right from the start. Kids will find a wide-range of activities in Club Penguin and parents can set chat limitation and amount of play time per day, ensuring your kid gets the old homework done.
Wrath of the Impromptu Book Critic
Hot on the heels of his previous gaming philosophy book, The Legend of Zelda and Philosophy (you can read our review here), editor Luke Cuddy has followed suit by assembling various members of academia and all-around gaming junkies for his next book in the gaming philosophy series, World of Warcraft and Philosophy: Wrath of the Philosopher King.
It would seem that WoW would be a perfect fit for philosophical discussion, what with the constant accusations of the game’s addictive properties as well as its real-world defying economy, and for the most part, this is true.
Like Zelda and Philosophy, WoW and Philosophy organizes itself into individually written chapters that attempt to tackle a specific topic relating to WoW using philosophical tools. For instance, WoW’s economy is studied to determine whether it is the perfect or ideal form of capitalism, and if so, whether it can be reproduced in the real world.
Though each chapter is written by a different author, often causing the quality and consistency of the book to vary, the chapters are broken down into sections to help facilitate out-of-order reading based on specific topics. The book even prefaces each section with humorous quest-based introductions, complete with aged-looking paper laying out your objectives, that claim to give you +5 Intellect! and other rewards after reading. It’s a nice little touch that’s meant to reinforce the authors’ hands-on understanding and experience with WoW and help them connect with the reader beyond an academic-based approach.
Getting down to the actual content of the chapters though, I find that the book is a bit haphazard. At times it feels like each author is attempting to appeal to a specific WoW player at the point of being boring or going over the top for other readers. For instance, Chapter 5, “A Mage in Motion,” is written from the viewpoint of a mage in game – not the player behind the keyboard. The author then unfolds a philosophical discourse between the mage and the higher power controlling said mage – the player behind the keyboard.
While the chapter’s style can at least be noted for its novel approach to discussing philosophy, the conversation between the mage and the player regarding the laws of physics just isn’t as interesting as the more straightforward chapters.
Chapter 20, “Future Pasts of Magic and Deceit,” is simply all over the place. The authors jump from one topic to another without warning or transition and at the end of the 8-page ordeal, you’re left wondering what the hell you just read.
Wrath of the Impromptu Book Critic
Hot on the heels of his previous gaming philosophy book, The Legend of Zelda and Philosophy (you can read our review here), editor Luke Cuddy has followed suit by assembling various members of academia and all-around gaming junkies for his next book in the gaming philosophy series, World of Warcraft and Philosophy: Wrath of the Philosopher King.
It would seem that WoW would be a perfect fit for philosophical discussion, what with the constant accusations of the game’s addictive properties as well as its real-world defying economy, and for the most part, this is true.
Like Zelda and Philosophy, WoW and Philosophy organizes itself into individually written chapters that attempt to tackle a specific topic relating to WoW using philosophical tools. For instance, WoW’s economy is studied to determine whether it is the perfect or ideal form of capitalism, and if so, whether it can be reproduced in the real world.
Though each chapter is written by a different author, often causing the quality and consistency of the book to vary, the chapters are broken down into sections to help facilitate out-of-order reading based on specific topics. The book even prefaces each section with humorous quest-based introductions, complete with aged-looking paper laying out your objectives, that claim to give you +5 Intellect! and other rewards after reading. It’s a nice little touch that’s meant to reinforce the authors’ hands-on understanding and experience with WoW and help them connect with the reader beyond an academic-based approach.
Getting down to the actual content of the chapters though, I find that the book is a bit haphazard. At times it feels like each author is attempting to appeal to a specific WoW player at the point of being boring or going over the top for other readers. For instance, Chapter 5, “A Mage in Motion,” is written from the viewpoint of a mage in game – not the player behind the keyboard. The author then unfolds a philosophical discourse between the mage and the higher power controlling said mage – the player behind the keyboard.
While the chapter’s style can at least be noted for its novel approach to discussing philosophy, the conversation between the mage and the player regarding the laws of physics just isn’t as interesting as the more straightforward chapters.
Chapter 20, “Future Pasts of Magic and Deceit,” is simply all over the place. The authors jump from one topic to another without warning or transition and at the end of the 8-page ordeal, you’re left wondering what the hell you just read.
The Top 10 Most Dangerous World PvP Areas of WoW
Going outside. It’s quite dangerous. Just ask a World of Warcraft player. Gang fights, turf disputes, trade swindling, imposing authorities, Mr. T. – and we’re not even talking about WoW yet.
So imagine what happens when you mix those things, rampant drug and alcohol usage, internet anonymity, a cross between GTA-style violence and Harry Potter-style witchery, 13-year-olds, and good old FPS teabagging. You get a rather dangerous place called a “PvP Realm.” Roughly translated for those who haven’t yet mastered WoW-speak, it means “open season on your ass.” But since Blizzard has yet to debut its patented in-game butt cup (available soon for only $10, limit one per account) to shield your character (aka toon) from unwanted posterior intrusions, you’ll have to settle with my $5 “Don’t-even-think-about-going-there” tour guide, provided to you free of charge.
So, without further adieu, I bring you, ranging from “hunting guide for Dick Cheney” to “sparring partner for Chuck Norris,” the top 10 most dangerous world PvP areas of WoW.
[A quick note to WoW players not yet accustomed to the sheer lunacy of PvP realms:
PvEers - pretend every zone not exclusively controlled by your faction is simply one of those magical places you call a "battleground," only with flight paths.
RPers - replace "you" with "thou," and "teabagging" with "a sampling of ye olde family jewels."]
#10 – Karazhan
Above: A typical Tuesday night outside Karazhan in 2007.
The old level-70, 10-man raid instance from Burning Crusade may be responsible for many things – starting a new approach that made making raid instances more accessible, causing Blizzard to incorporate 10-man options for all of its raid content in the Wrath of the Lich King expansion – but it will always be known for giving us one startling revelation above all: meeting stones and ganking go together like hookers and the clap.
Sure, Karazhan may not be much of a hot spot anymore, what with the level cap being raised to 80 and all, but back before WoW’s second expansion launched you couldn’t hover around the instance’s meeting stone on a weekday night for more than 10 seconds (let alone during the weekend) without getting gang raped by numerous members of the opposing faction.
The fact that both Horde and Alliance had to summon their raid members face-to-face while some dickweed rogue decided to run his own Sap-a-thon would often cause an arms race that rivaled the Soviet/American nuclear weapons buildup during the Cold War. The first side to amass a full 10-man group – or simply a larger group during more pressing moments – instantly waged full-scale war on the other side.
Beer, weed, energy drinks and A.D.D. all combined with impatience over waiting on that last raid member who just wouldn’t seem to get out of Warsong Gulch no matter how many times you told him. And when more raid groups started showing up, it simply boiled down to who wanted it the most, and who simply wanted some Tier 4.
But assuming your raid somehow succeeded in neutralizing all nearby hostiles, you’d still end up waiting on that supposed second tank your resto druid said he found in trade chat over 30 minutes ago. Thankfully, you could always fall back on dueling your guildies while you waited.
Chances of teabagging: medium.
The Top 10 Most Dangerous World PvP Areas of WoW
Going outside. It’s quite dangerous. Just ask a World of Warcraft player. Gang fights, turf disputes, trade swindling, imposing authorities, Mr. T. – and we’re not even talking about WoW yet.
So imagine what happens when you mix those things, rampant drug and alcohol usage, internet anonymity, a cross between GTA-style violence and Harry Potter-style witchery, 13-year-olds, and good old FPS teabagging. You get a rather dangerous place called a “PvP Realm.” Roughly translated for those who haven’t yet mastered WoW-speak, it means “open season on your ass.” But since Blizzard has yet to debut its patented in-game butt cup (available soon for only $10, limit one per account) to shield your character (aka toon) from unwanted posterior intrusions, you’ll have to settle with my $5 “Don’t-even-think-about-going-there” tour guide, provided to you free of charge.
So, without further adieu, I bring you, ranging from “hunting guide for Dick Cheney” to “sparring partner for Chuck Norris,” the top 10 most dangerous world PvP areas of WoW.
[A quick note to WoW players not yet accustomed to the sheer lunacy of PvP realms:
PvEers - pretend every zone not exclusively controlled by your faction is simply one of those magical places you call a "battleground," only with flight paths.
RPers - replace "you" with "thou," and "teabagging" with "a sampling of ye olde family jewels."]
#10 – Karazhan
Above: A typical Tuesday night outside Karazhan in 2007.
The old level-70, 10-man raid instance from Burning Crusade may be responsible for many things – starting a new approach that made making raid instances more accessible, causing Blizzard to incorporate 10-man options for all of its raid content in the Wrath of the Lich King expansion – but it will always be known for giving us one startling revelation above all: meeting stones and ganking go together like hookers and the clap.
Sure, Karazhan may not be much of a hot spot anymore, what with the level cap being raised to 80 and all, but back before WoW’s second expansion launched you couldn’t hover around the instance’s meeting stone on a weekday night for more than 10 seconds (let alone during the weekend) without getting gang raped by numerous members of the opposing faction.
The fact that both Horde and Alliance had to summon their raid members face-to-face while some dickweed rogue decided to run his own Sap-a-thon would often cause an arms race that rivaled the Soviet/American nuclear weapons buildup during the Cold War. The first side to amass a full 10-man group – or simply a larger group during more pressing moments – instantly waged full-scale war on the other side.
Beer, weed, energy drinks and A.D.D. all combined with impatience over waiting on that last raid member who just wouldn’t seem to get out of Warsong Gulch no matter how many times you told him. And when more raid groups started showing up, it simply boiled down to who wanted it the most, and who simply wanted some Tier 4.
But assuming your raid somehow succeeded in neutralizing all nearby hostiles, you’d still end up waiting on that supposed second tank your resto druid said he found in trade chat over 30 minutes ago. Thankfully, you could always fall back on dueling your guildies while you waited.
Chances of teabagging: medium.
The Scurge of MMO Account Hacking

As MMOs increase in popularity, an alarming number of people are having their accounts hacked on a daily basis. The problem has become so epidemic that its overall weight is dragging down respective customer support centers as they attempt to placate irate and confused customers. In some cases, it can take weeks to retrieve your character and if you’re lucky, you may get your items back.
Now, the vast majority of these problems could be avoided if gamers used their heads, but with the increased casual appeal of your typical MMO, we’re finding more players who simply don’t know better until it’s too late. It’s a hell of a way to learn. How are hackers getting account information? A variety of ways:
1. You get an email that looks like it’s from the Customer Service department of the MMO in question, asking you to update account information. You click the supplied link and are taken to a site that looks legit. Unfortunately, it isn’t…and you have just supplied all relevant account information to a hacker.
I get these emails on a daily basis. Here’s what one looks like (DO NOT CLICK THE LINKS!):
Blizzard Entertainment -> Legal -> Terms of Use
A 3-hour probationary suspension is pending on this account, awaiting confirmation from a specialist. A final warning has been issued. The investigation will be continued by the Account Administration team to determine the any further suspensions. If the account in question is found in violation of the EULA and Terms of Use, further action will be taken. Be aware that any additional inappropriate actions may result in the permanent closure of the account.
Thank you for respecting our position on this matter.
================================================
** We request that you verify your legitimate ownership of the account here:
http://www.worldofwarcraft.com/login/login/
Blizzard staff will verify your account information submitted in two days, please do not modify your account information during this time . It will not affect your game uptime.
1.) WHY DID THIS HAPPEN AND HOW CAN I STOP IT FROM HAPPENING AGAIN?
which state that your Password is to be kept confidential at all times and you are solely responsible for the security of your Password. You may not disclose your Password to anyone, or allow your Password to be used by anyone other than yourself and/or your one (1) minor child. This includes, but is not limited to, compensated third parties accessing the account to advance characters in any way.
You are responsible for maintaining the confidentiality of your Password, and you will be responsible for all uses of your Password, whether or not authorized by you. Also, note that the security of the Account is your responsibility. Furthermore, Blizzard Entertainment does not recognize the transfer of Accounts, and any authorized transfer of the World of Warcraft software (as set forth on the worldofwarcraft.com website) will result in the permanent deletion of the Account attached to that software. You may not offer any Account for sale or trade, and any such offer is a violation of this Agreement and may result in suspension or termination of the Account.
To help ensure that no viruses are present that may threaten your account, please regularly scan all computer systems that you use to remove all viruses, including Trojan files, spy-ware and key loggers. You can find links to scanners in our article about computer and Internet security tips at http://www.blizzard.com/support/?id=msi0504p. Also be sure to change your account password regularly at
https://www.worldofwarcraft.com/account.
2.) I SENT MY SUBMISSION, NOW WHAT?
We will contact you again once your submission is received and processed. If you do not receive a reply within 48 hours of sending your submission, please resend it and notify us at http://www.blizzard.com/support/wowaa/?id=eSupport000. If you send your submission by postal mail, please allow time for delivery. Thank you in advance for your cooperation and patience.
Only Account Administration is able to assist with account retrieval issues. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/.com
Thank you for your time and attention to this matter, and your continued interest in World of Warcraft.
Sincerely,
Amanda
When you receive an email with a link, hover your mouse over the link and analyze the URL that appears in your browser. Chances are extremely high the URL points to a shady site, a site that is named in such a way that it fools you into thinking it’s legitimate.
The Scurge of MMO Account Hacking

As MMOs increase in popularity, an alarming number of people are having their accounts hacked on a daily basis. The problem has become so epidemic that its overall weight is dragging down respective customer support centers as they attempt to placate irate and confused customers. In some cases, it can take weeks to retrieve your character and if you’re lucky, you may get your items back.
Now, the vast majority of these problems could be avoided if gamers used their heads, but with the increased casual appeal of your typical MMO, we’re finding more players who simply don’t know better until it’s too late. It’s a hell of a way to learn. How are hackers getting account information? A variety of ways:
1. You get an email that looks like it’s from the Customer Service department of the MMO in question, asking you to update account information. You click the supplied link and are taken to a site that looks legit. Unfortunately, it isn’t…and you have just supplied all relevant account information to a hacker.
I get these emails on a daily basis. Here’s what one looks like (DO NOT CLICK THE LINKS!):
Blizzard Entertainment -> Legal -> Terms of Use
A 3-hour probationary suspension is pending on this account, awaiting confirmation from a specialist. A final warning has been issued. The investigation will be continued by the Account Administration team to determine the any further suspensions. If the account in question is found in violation of the EULA and Terms of Use, further action will be taken. Be aware that any additional inappropriate actions may result in the permanent closure of the account.
Thank you for respecting our position on this matter.
================================================
** We request that you verify your legitimate ownership of the account here:
http://www.worldofwarcraft.com/login/login/
Blizzard staff will verify your account information submitted in two days, please do not modify your account information during this time . It will not affect your game uptime.
1.) WHY DID THIS HAPPEN AND HOW CAN I STOP IT FROM HAPPENING AGAIN?
which state that your Password is to be kept confidential at all times and you are solely responsible for the security of your Password. You may not disclose your Password to anyone, or allow your Password to be used by anyone other than yourself and/or your one (1) minor child. This includes, but is not limited to, compensated third parties accessing the account to advance characters in any way.
You are responsible for maintaining the confidentiality of your Password, and you will be responsible for all uses of your Password, whether or not authorized by you. Also, note that the security of the Account is your responsibility. Furthermore, Blizzard Entertainment does not recognize the transfer of Accounts, and any authorized transfer of the World of Warcraft software (as set forth on the worldofwarcraft.com website) will result in the permanent deletion of the Account attached to that software. You may not offer any Account for sale or trade, and any such offer is a violation of this Agreement and may result in suspension or termination of the Account.
To help ensure that no viruses are present that may threaten your account, please regularly scan all computer systems that you use to remove all viruses, including Trojan files, spy-ware and key loggers. You can find links to scanners in our article about computer and Internet security tips at http://www.blizzard.com/support/?id=msi0504p. Also be sure to change your account password regularly at
https://www.worldofwarcraft.com/account.
2.) I SENT MY SUBMISSION, NOW WHAT?
We will contact you again once your submission is received and processed. If you do not receive a reply within 48 hours of sending your submission, please resend it and notify us at http://www.blizzard.com/support/wowaa/?id=eSupport000. If you send your submission by postal mail, please allow time for delivery. Thank you in advance for your cooperation and patience.
Only Account Administration is able to assist with account retrieval issues. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/.com
Thank you for your time and attention to this matter, and your continued interest in World of Warcraft.
Sincerely,
Amanda
When you receive an email with a link, hover your mouse over the link and analyze the URL that appears in your browser. Chances are extremely high the URL points to a shady site, a site that is named in such a way that it fools you into thinking it’s legitimate.








