2008 Nowhere to Be Found in Nielsen’s Most Played PC Games of 2008

January 6, 2009 by admin · Comment
Filed under: PC Gaming 
c74b2_Chiefygun_0 2008 Nowhere to Be Found in Nielsen’s Most Played PC Games of 2008

Research group The Nielsen Company recently released a list of 2008’s 10 most played PC games, but seeing as how you’re probably still scraping bolded numbers off your monitor after you last careened into our list sanctum, we nearly skipped it. However, as it turns out, Nielsen’s runway strut contained a pretty interesting anomaly, so we want you to look at it.

Top 10 PC Game Titles in the U.S.

  1. World of Warcraft (2004) / Blizzard Entertainment 671 Avg Minutes Played Per Week / 0.723% AU*
  2. Call of Duty 4: Modern Warfare (2007) / Infinity Ward 403 Avg Minutes Played Per Week / 0.163% AU*
  3. Halo: Combat Evolved (2003) / Gearbox, Bungie 295 Avg Minutes Played Per Week / 0.092% AU*
  4. The Sims (2000) / EA Maxis 213 Avg Minutes Played Per Week / 0.09% AU*
  5. The Sims 2 (2004) / EA Maxis 291 Avg Minutes Played Per Week / 0.086% AU*
  6. RuneScape (2001) / Jagex Ltd. 451 Avg Minutes Played Per Week / 0.084% AU*
  7. Diablo II (2000) / Blizzard Entertainment 313 Avg Minutes Played Per Week / 0.065% AU*
  8. Team Fortress 2 (2007) / Valve 371 Avg Minutes Played Per Week / 0.063% AU*
  9. Counter-Strike (2000) / Valve 282 Avg Minutes Played Per Week / 0.062% AU*
  10. Counter-Strike: Source (2004) / Valve 426 Avg Minutes Played Per Week / 0.061% AU*

*AU is the percent of PC Gamers playing title in the average minute.
Data from Jan - Oct 2008.

Notice anything? Yep. Not a single game on the list was released in 2008 – except for maybe WoW: WotLK, but even then, this is telling sign of where PC gaming now needs to park its tuckus. Bottom line: Subscriptions and microtransactions. You’re welcome, industry. Our bill’s in the mail.

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2008 Nowhere to Be Found in Nielsen’s Most Played PC Games of 2008

January 5, 2009 by admin · Comment
Filed under: PC Gaming 
2c125_Chiefygun_0 2008 Nowhere to Be Found in Nielsen’s Most Played PC Games of 2008

Research group The Nielsen Company recently released a list of 2008’s 10 most played PC games, but seeing as how you’re probably still scraping bolded numbers off your monitor after you last careened into our list sanctum, we nearly skipped it. However, as it turns out, Nielsen’s runway strut contained a pretty interesting anomaly, so we want you to look at it.

Top 10 PC Game Titles in the U.S.

  1. World of Warcraft (2004) / Blizzard Entertainment 671 Avg Minutes Played Per Week / 0.723% AU*
  2. Call of Duty 4: Modern Warfare (2007) / Infinity Ward 403 Avg Minutes Played Per Week / 0.163% AU*
  3. Halo: Combat Evolved (2003) / Gearbox, Bungie 295 Avg Minutes Played Per Week / 0.092% AU*
  4. The Sims (2000) / EA Maxis 213 Avg Minutes Played Per Week / 0.09% AU*
  5. The Sims 2 (2004) / EA Maxis 291 Avg Minutes Played Per Week / 0.086% AU*
  6. RuneScape (2001) / Jagex Ltd. 451 Avg Minutes Played Per Week / 0.084% AU*
  7. Diablo II (2000) / Blizzard Entertainment 313 Avg Minutes Played Per Week / 0.065% AU*
  8. Team Fortress 2 (2007) / Valve 371 Avg Minutes Played Per Week / 0.063% AU*
  9. Counter-Strike (2000) / Valve 282 Avg Minutes Played Per Week / 0.062% AU*
  10. Counter-Strike: Source (2004) / Valve 426 Avg Minutes Played Per Week / 0.061% AU*

*AU is the percent of PC Gamers playing title in the average minute.
Data from Jan - Oct 2008.

Notice anything? Yep. Not a single game on the list was released in 2008 – except for maybe WoW: WotLK, but even then, this is telling sign of where PC gaming now needs to park its tuckus. Bottom line: Subscriptions and microtransactions. You’re welcome, industry. Our bill’s in the mail.

read more

My Favorite Gaming Moments of 2008; What Are Yours?

January 1, 2009 by admin · Comment
Filed under: PC Gaming 
e4bd9_left_4_dead_ea3 My Favorite Gaming Moments of 2008; What Are Yours?

If you’re reading this right now, it means that 2008 just settled into its final resting place inscribed across its own grave stone, and that you’re reading this right now. I think we both have reason to celebrate. How to celebrate, though? Well, that’s your call. If you want to know which game – of the thousands released this year – is quantifiably GAME OF THE YEAR, then go here, here, or here (then everywhere else) and have a few repair hammers standing by for your reading glasses. However, if your 2008 — like mine — was defined by a number of exemplary moments in your favorite games, then why not get your gears turning with my favorite gaming moments of 2008? Enjoy!
 
Left 4 Dead’s Opening Cinematic – Sure, L4D is a meticulously sown-together Frankenstein monster of moments that both bring players together and blow them apart, but snuffing out Smokers and playing whipping boy while my buddies tangoed with Tanks wasn’t what impressed me most about the game. Instead, it was L4D’s subtle, yet utterly potent opening cinematic that really snuck its hand into my cranium-shaped cookie jar. As pointed out by the always fantastic Offworld blog:

“It wasn’t until I actually started playing Left 4 Dead about a week ago that it all clicked for me. I popped the disc into my 360, decided to watch the opening cinematic again, and found myself just as unimpressed as I had been the first time. But when I actually started to play the game, I discovered that I somehow already knew how to play the game. I knew what abilities the zombies I had. I knew what strategies were effective. I knew that a pipe bomb was good for getting the horde away from your group; I knew that when I heard crying, I should shut off my flashlight; I knew that I had to help up fallen team mates, and that I wasn’t surprised that I could should my guns when disabled.”

“Without once having booted up the game, I knew how to play it. “

Hit the jump fo’ moah.

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My Favorite Gaming Moments of 2008; What Are Yours?

January 1, 2009 by admin · Comment
Filed under: PC Gaming 
24592_left_4_dead_ea3 My Favorite Gaming Moments of 2008; What Are Yours?

If you’re reading this right now, it means that 2008 just settled into its final resting place inscribed across its own grave stone, and that you’re reading this right now. I think we both have reason to celebrate. How to celebrate, though? Well, that’s your call. If you want to know which game – of the thousands released this year – is quantifiably GAME OF THE YEAR, then go here, here, or here (then everywhere else) and have a few repair hammers standing by for your reading glasses. However, if your 2008 — like mine — was defined by a number of exemplary moments in your favorite games, then why not get your gears turning with my favorite gaming moments of 2008? Enjoy!
 
Left 4 Dead’s Opening Cinematic – Sure, L4D is a meticulously sown-together Frankenstein monster of moments that both bring players together and blow them apart, but snuffing out Smokers and playing whipping boy while my buddies tangoed with Tanks wasn’t what impressed me most about the game. Instead, it was L4D’s subtle, yet utterly potent opening cinematic that really snuck its hand into my cranium-shaped cookie jar. As pointed out by the always fantastic Offworld blog:

“It wasn’t until I actually started playing Left 4 Dead about a week ago that it all clicked for me. I popped the disc into my 360, decided to watch the opening cinematic again, and found myself just as unimpressed as I had been the first time. But when I actually started to play the game, I discovered that I somehow already knew how to play the game. I knew what abilities the zombies I had. I knew what strategies were effective. I knew that a pipe bomb was good for getting the horde away from your group; I knew that when I heard crying, I should shut off my flashlight; I knew that I had to help up fallen team mates, and that I wasn’t surprised that I could should my guns when disabled.”

“Without once having booted up the game, I knew how to play it. “

Hit the jump fo’ moah.

read more

Left 4 Dead DLC Reveal Coming Soon, SDK Someday

December 30, 2008 by admin · Comment
Filed under: PC Gaming 
8d73c_alleft4dead-mar1st Left 4 Dead DLC Reveal Coming Soon, SDK Someday

What’s better than seeing the world? Seeing the world during its post-life crisis – at least, according to Valve. And so, during a recent pow-wow with Kotaku, Valve writer Chet Faliszek confirmed that a smattering of new L4D scenarios are currently making sure their crumbling shacks and snaking paths are undead-accessible, as is the long-awaited L4D SDK.
 
However, as of now, details are sadly few in number. Apparently, Valve wants to “deliver more content you can play at this point,” meaning that the SDK probably won’t arrive with the initial batch of DLC.

On the bright side, the zombpocalypse preparation tool’s first tune-up will add versus mode support to the Dead Air and Death Toll campaigns, allowing you to feast upon your friends’ flesh at all of the game’s fine locales.
 
The Kotaku-Valve chat was recorded on December 15, so Faliszek’s claim that "We should be announcing that before Christmas, what the DLC is,” was obviously derailed.

"The holidays aren’t actually so much delaying it as the press guys–[marketing VP] Doug [Lombardi]’s been taking some time. We’ll have an announcement shortly, I don’t know exactly when,” he continued. We’re guessing that bit’s still valid.
 
As is Valve’s wont, the DLC probably won’t cost any money – though arms and legs haven’t been ruled out just yet.

We’ll make sure to let you know when Lombardi and co. finally raise the curtain on Left 4.1 Dead. Pencil us in for “soonish.”

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Left 4 Dead DLC Reveal Coming Soon, SDK Someday

December 30, 2008 by admin · Comment
Filed under: PC Gaming 
bf57d_alleft4dead-mar1st Left 4 Dead DLC Reveal Coming Soon, SDK Someday

What’s better than seeing the world? Seeing the world during its post-life crisis – at least, according to Valve. And so, during a recent pow-wow with Kotaku, Valve writer Chet Faliszek confirmed that a smattering of new L4D scenarios are currently making sure their crumbling shacks and snaking paths are undead-accessible, as is the long-awaited L4D SDK.
 
However, as of now, details are sadly few in number. Apparently, Valve wants to “deliver more content you can play at this point,” meaning that the SDK probably won’t arrive with the initial batch of DLC.

On the bright side, the zombpocalypse preparation tool’s first tune-up will add versus mode support to the Dead Air and Death Toll campaigns, allowing you to feast upon your friends’ flesh at all of the game’s fine locales.
 
The Kotaku-Valve chat was recorded on December 15, so Faliszek’s claim that "We should be announcing that before Christmas, what the DLC is,” was obviously derailed.

"The holidays aren’t actually so much delaying it as the press guys–[marketing VP] Doug [Lombardi]’s been taking some time. We’ll have an announcement shortly, I don’t know exactly when,” he continued. We’re guessing that bit’s still valid.
 
As is Valve’s wont, the DLC probably won’t cost any money – though arms and legs haven’t been ruled out just yet.

We’ll make sure to let you know when Lombardi and co. finally raise the curtain on Left 4.1 Dead. Pencil us in for “soonish.”

read more

World of Warcraft Hits 11.5 Million Subscribers

December 23, 2008 by admin · Comment
Filed under: PC Gaming 

world-of-warcraft-115-million-subscribers-wow-01-424x271 World of Warcraft Hits 11.5 Million Subscribers

Riding on their latest expansion release Wrath of the Lich King, Blizzard has announced that the perpetually growing base of the world’s most popular MMO World of Warcraft has now reached 11.5 million subscribers.

From the release:

Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning subscription-based massively multiplayer online role-playing game, is now played by more than 11.5 million subscribers worldwide. This new high was reached following the November 13 release of the game’s second expansion, Wrath of the Lich KingTM.

Within its first 24 hours of availability, Wrath of the Lich King sold more than 2.8 million copies, making it the fastest-selling PC game of all time. In addition to winning a number of editor’s choice awards from major gaming publications, the expansion has now gone on to sell more than 4 million copies in its first month, setting a new record for monthly PC-game sales…

The rich keep on getting richer.

Big-Name Electronic Arts Games Now on Steam, SecuROM Not

December 23, 2008 by admin · Comment
Filed under: PC Gaming 
b8f0a_win_button2 Big-Name Electronic Arts Games Now on Steam, SecuROM Not

“Let’s see… I’ll take one copy of Spore – hold the SecuROM DRM, please.”
 
“Oh, er, sorry. Your order’s already slathered in DRM and, well, we can’t remove it. If you come back in a couple weeks, though, we might be able to scrape off a bit of it. Sound good?”
 
“…”

Has something like this ever happened to you? A pleasant Sunday afternoon installation spoiled by SecuROM’s goon squad? Well, no more. At least, if you ride under Steam’s banner.

“EA is one of the industry’s largest publishers,” said Gabe Newell, co-founder and president of Valve. “The EA titles coming to Steam this holiday include some this year’s top PC titles.”

He’s not kidding, either. Titles like Spore, Warhammer: Age of Reckoning, Mass Effect, Need for Speed Undercover, and FIFA Manager 2009 are already available, with Mirror’s Edge, Red Alert 3, and Dead Space moving in with the Freeman family in the “coming weeks.” And, of course, these games will conform to Steam’s standards; in other words, no SecuROM whatsoever.

So, does this mean we can all finally kiss and make up with EA, and notice that it’s released some damn good games over the past year? C’mon now; it’s Christmas.     

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Big-Name Electronic Arts Games Now on Steam, SecuROM Not

December 23, 2008 by admin · Comment
Filed under: PC Gaming 
b184c_win_button2 Big-Name Electronic Arts Games Now on Steam, SecuROM Not

“Let’s see… I’ll take one copy of Spore – hold the SecuROM DRM, please.”
 
“Oh, er, sorry. Your order’s already slathered in DRM and, well, we can’t remove it. If you come back in a couple weeks, though, we might be able to scrape off a bit of it. Sound good?”
 
“…”

Has something like this ever happened to you? A pleasant Sunday afternoon installation spoiled by SecuROM’s goon squad? Well, no more. At least, if you ride under Steam’s banner.

“EA is one of the industry’s largest publishers,” said Gabe Newell, co-founder and president of Valve. “The EA titles coming to Steam this holiday include some this year’s top PC titles.”

He’s not kidding, either. Titles like Spore, Warhammer: Age of Reckoning, Mass Effect, Need for Speed Undercover, and FIFA Manager 2009 are already available, with Mirror’s Edge, Red Alert 3, and Dead Space moving in with the Freeman family in the “coming weeks.” And, of course, these games will conform to Steam’s standards; in other words, no SecuROM whatsoever.

So, does this mean we can all finally kiss and make up with EA, and notice that it’s released some damn good games over the past year? C’mon now; it’s Christmas.     

read more

Exclusive: F.E.A.R. 2: Project Origin Interview

December 19, 2008 by admin · Comment
Filed under: PC Gaming 
f7370_project_origin_logo Exclusive: F.E.A.R. 2: Project Origin Interview

F.E.A.R. was, without a doubt, one of 2005’s best first-person shooters — deftly mixing balls-to-the-wall, head-exploding action with pee-your-pants level horror. Even better, its sequel, F.E.A.R. 2: Project Origin, is poised to top its award-winning older brother in every conceivable way. We were lucky enough to engage in a quick email exchange with Craig Hubbard, F.E.A.R. 2’s Principal Game Designer, and we’re posting it here for you today. 

MPC: Is this the end of the F.E.A.R. story? Are we going for a trilogy?

Craig Hubbard, Principal Game Designer: As you’d probably expect, our immediate focus is getting the game done. Beyond that, who can say?

MPC: Was the story arc planned from the beginning, or has it evolved as it’s moved along?

CH: It evolved quite a bit, but that’s normal. What works on paper doesn’t always pan out when you implement it, so you have to make adjustments and do what’s right for the game. We also decided to take out the subplot about the unicorn who lost its horn. It was very emotionally resonant, but didn’t really fit the tone.

MPC: What’s the biggest problem you had with the original F.E.A.R.? How do you aim to correct it in the sequel?

CH: The biggest complaint people had with F.E.A.R. was that the environments were repetitive and bland. The sequel has much more varied and interesting settings.

MPC: Are you developing the game simultaneously for consoles and PC? What’s the game’s lead platform?

CH: The team knew how to make PC games but hadn’t done a console title before, so it was easier to ensure that decisions made for the consoles would work on the PC rather than the other way around. When the project started, we didn’t have our tech up and running on PS3 yet, so Xbox 360 ended up being the lead platform by default but we are still developing for all three platforms at the same time.

Continue reading for Hubbard’s opinions on DRM, game engines, AI, and the British Empire. 

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